Their story is now legendary. Most gamblers who have a vested interest in learning how to enhance their chances of winning will know their tale.
However, for those just starting out in the online gambling world, or wanting to improve their odds of success, the story of the MIT Blackjack Team is required reading.
In this article, we will chart the rise (and inevitable decline) of MIT’s famous squad of card counters. They successfully ran card counting operations from 1979 until the millennium, and theirs is a case that has been studied countless times.
It begins, as it always does, with an idea…
The Story Begins
Two Types Of Players In The Team
The Spotters
The Spotters sit down at a blackjack table and always play the minimum bet.
They are counting cards but never changing their betting patterns thus are not detectable by the casino.
Once the deck gets to a count where the players have an advantage against the house (usually +8 or higher), the Spotters’ job is to alert the big player and make sure they are aware of the actual running count by using one of the codewords.
The Big Players (Gorillas)
The Big Players only the table when the count is beneficial and an edge can be gained.
They are then alerted of the running count by the Spotters using one of the codewords and adjust their bet sizing according to the current advantage percentage.
Further card counting and count keeping is done by the Big Players themselves.
Code Words Used
Since the players in the team acted like they do not know each other, the spotters were not able to just tell the big players what count it is.
Instead, they used various code words that were associated with a particular count of the deck.
Most of the associations are obvious to make it easier to them under pressure of playing.
Tree: +1. A tree looks like a one.
Switch: +2. Binary. on or off.
Stool: +3. A stool has three legs.
Car: +4. Cars have four tires.
Glove: +5. Five fingers.
Gun:+6. Six bullets.
Craps: +7. Lucky seven.
Pool: +8. Eight ball.
Cat: +9. Nine lives.
Bowling: +10. Strike.
Football: +11. Eleven people on a football team.
Eggs: +12. One dozen per carton.
Witch: +13. Superstition, bad luck number.
Ring: +14. Fourteen carat.
Paycheck: +15: The day on which you get paid.
Sweet: +16: Sweet sixteen.
Magazine: +17: The name of a teen magazine (and 16 was already taken).
Voting booth: +18: The age you can vote.